I want to parse graphML files into data that Core Graphics can use to create drawing objects (SKShapeNodes for game maps specifically).
Is NSXML sufficent for this? Opinions of or experiences with using NSXML, TBXML, or libxml2 - DOM on graphML files?
I assume I'll have to hand-manage yEd-specific tags in the graphML files. Unless there is a portable solution out there that alrready does?